Some versions of this game allow the player to actually win money back from the machine. In 2003, High Roller was ported to the arcade via the Xbox-based Chihiro system board. Ultimately, both multiplayer and day/night cycles were dropped and work on Crazy Taxi Next was transferred to Crazy Taxi 3: High Roller, which included some of the nighttime driving concepts suggested by Next. Hitmaker had tried to develop an on-line version of Crazy Taxi, to be called Crazy Taxi Next exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from Crazy Taxi and Crazy Taxi 2. Development Ĭrazy Taxi 3: High Roller was announced in January 2002.
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Stages are improved graphically and are tightened and updated for full use of the gameplay elements. The game consists of three locations, West Coast from Crazy Taxi, Small Apple from Crazy Taxi 2, now set at night, and Glitter Oasis which is a new location for Crazy Taxi 3.
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Prior to each game session, the player can pick one of several drivers and their associated cars each car/driver has slightly different performance relating to factors such as speed and turning, that impact the game. Completing level 3 will allow the player to use any cabbie in any map. Completing level 2 will provide the player with three more different types of vehicle to ride on: Stroller, Bike and Carriage. By completing all of level 1, maps of the locations are available on the menu which includes all the destinations and short-cuts. Steering, use of Crazy Dash, Crazy Drift etc.
Crazy X consists of three levels, each testing a different criteria of skills e.g. Crazy Taxi 3 inherits the tradition of mini-games from the Crazy Taxi series. The game also features a set of mini-games. The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time. The player character is able to pick up a party of passengers, each having a different destination. Once the clock reaches zero, the game is over, and the player is ranked and rated based on the total earned. The game continues in this mode as long as time remains on the main clock. If the passenger's countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. When a passenger is picked up, the player is awarded additional time on the countdown time. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The player must perform this while time still remains on an overall gameplay clock. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible.
Crazy Taxi 3 features the environments from the previous two games and a new environment similar to Las Vegas in the United States.Ĭrazy Taxi 3 is a score attack game.